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Crimson Desert patch notes: new mounts, glide stamina and faster loading

Crimson Desert patch notes: new mounts, glide stamina and faster loading

 

Pearl Abyss published a new patch for Crimson Desert late tonight (for me in America), continuing the game’s habit of rapid-fire, substantive fixes. We’ll be at three in approximately two weeks, including the launch patch (not including at least two mid-review period fixes). The game was not broken, but they are addressing issues and adding features.

 

The Crimson Desert patch notes have been released, and there are numerous changes, but I thought I’d highlight the most important ones.

 

Five Permanent Mounts: People requested more than just horses and dragons, so we now have (potential spoilers): White Bear, Silver Fang, Snow White Deer, Rock Tusk Warthog, and Icicle Edge Alpine Ibex.

 

These are legendary or boss mounts, so you cannot simply bring any old bear home. If you killed any of these, you’ll notice that the game has a system that allows you to get them again when you log in.

 

Loading times have been lowered when traversing via Abyss Traces and respawning after death.

 

A new “refinement” coin item allows you to level gear to level 4 without using any other materials (no information on how many Abyss points are required to level gear beyond 4).

 

Instead of selecting ingredients, the “Make Now” button produces food quickly.

 

Personal camp storage is now located in your tent, rather than behind the guy you have to fit behind.

 

Photo mode now has a higher maximum camera distance and field of view. If you believe it’s still barebones, consider that it didn’t exist until halfway through the review time.

Crimson Desert patch notes: new mounts, glide stamina and faster loading

Crime contributions from the region will not diminish until they are seen.

 

They updated the character and horse’s mobility controls by allowing you to boost speed by holding down the run key or hitting it once. You do not have to keep holding it. Maintaining a sprint requires some periodic pressing.

 

Flight stamina is now cheaper to use. You can now use equipment while in flight. They also diminished stamina for aerial maneuvers and swings. Also, reportedly while sprinting. They nerfed the traversal air stab, which could transport you around the map.

 

Fixed an issue that prevented roll and evade from being utilized during Focus skills, which could explain a lot.

 

A new “precise control” option is now available to move things with Axiom Force more precisely.

 

Finally, they updated the AI artwork.

It is a solid patch. Maybe not as transformative as the previous one, but still quite nice. I’m very interested in seeing how my stamina improves and how much my load time decreases, but it’s midnight and I’m going to bed. See you in the morning, and I’ll do some testing when I can. Who am I kidding? I play this for almost eight hours a day.

 

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